Where the talent is
The Talent Hub (the platform’s official marketplace) plus community Discord servers and portfolio sites. Evaluate portfolios, not promises: shipped experiences with real visit counts beat concept art every time. Scripters and UI designers are the two roles most games need first.
Commission economics
Standard commissions range widely by skill: entry builders and artists charge tens of dollars, experienced scripters hundreds per system, and top talent thousands or a percentage. Percentage deals (5–20% of game earnings) align incentives but require group-fund transparency — percent of what, paid when, audited how. Percent-of-group-funds with written terms is the professional standard.
The deal structure that avoids disasters
Milestones with partial payment on delivery (50% upfront is a red flag both directions for unknown partners), assets delivered through the platform or with export files you hold, and a written scope: what is built, revision count, delivery date. Never share your account; add collaborators to the group with roles instead.