Stardew Valley Crop Calculator: Profit per Day

Gold per day, not sticker price, decides what to plant — enter a crop and the days left in the season for harvest count, net profit and gold per tile per day.

Stardew Valley Crop Profit Calculator

Paste it on your own page or wiki — no signup, no tracking script.

Gold per day is the only fair comparison

A pumpkin sells for 320g but takes 13 days; a parsnip sells for 35g and takes 4. The calculator converts every crop into gold per day of growth, which is the number that actually decides what to plant. Regrowing crops (blueberries, cranberries, corn) earn back their expensive seeds over multiple harvests, so they pull ahead in any season long enough to let them regrow.

Counting the season honestly

A season is 28 days and crops die at midnight on the season change — a melon planted on day 20 never happens. Tell the calculator how many growing days actually remain and it will refuse plantings that can't mature instead of selling you fantasy profit. Multi-season corn is the exception: it survives into fall, so give it the combined window.

What the numbers don't include

Base prices assume no Tiller (+10%) or Agriculturist (+10% speed) profession, no quality stars, no fertilizer, and no ager-blessed luck. Those systems multiply the base numbers here rather than changing the ranking much — plant the top of this list, then layer professions and quality on top for even more gold.

How the profit figure is worked out

Profit per day is not the same as the sale price, and it is not the same as profit per harvest either. The comparable number is net gold divided by the 28 days of a season, and it has to handle two different crop behaviours:

Regrowing crops: harvests = 1 + floor((28 − firstGrowth) ÷ regrow) · seed cost paid once
Single-harvest crops: harvests = floor(28 ÷ growthTime) · seed cost paid every planting

That difference is why a 50g blueberry can beat a 250g melon. Blueberry regrows every 4 days and yields three berries per harvest, so one seed keeps paying for the rest of the season; melon is planted, harvested and replanted twice at most.

Crop profit per day, verified by calculation

CropSeasonSeedGrowth (days)HarvestsNet goldGold / day
Sweet Gem BerryFall10002412,000g71.43g
StarfruitSummer400132700g25.00g
Ancient FruitAny028 + 71550g19.64g
BlueberrySummer8013 + 44520g18.57g
CranberriesFall2407 + 55510g18.21g
Red CabbageSummer10093480g17.14g
PumpkinFall100132440g15.71g
HopsSummer6011 + 118390g13.93g
MelonSummer80122340g12.14g
AmaranthFall7074320g11.43g
RhubarbSpring100132240g8.57g
CauliflowerSpring80122190g6.79g

Base quality, no fertiliser, no Tiller profession, sold raw, planted on day 1 of the season. Every figure is computed from the growth and regrow times rather than quoted, which is why it can disagree with profit tables that assume a different planting day.

Worked examples

Blueberry versus melon, the classic summer choice

Blueberry: 80g seed, 13 days to first harvest, then every 4 days, three berries per harvest at 50g. That is four harvests worth 600g against an 80g seed — 520g net, or 18.57g per day. Melon: 80g seed, 12 days, one fruit at 250g, replanted twice for 500g against 160g of seed — 340g net, 12.14g per day. Blueberry wins on the numbers, and it also needs no replanting.

Starfruit, the expensive option

400g per seed, 13 days, two harvests at 750g for 1,500g against 800g of seed — 700g net, 25.00g per day. It beats both summer staples, but it ties up 400g per tile at the start, which is the real constraint in year one. And it cannot be planted after roughly day 2, because the first harvest would fall outside the season.

Why hops and ancient fruit look different on other sites

Hops regrows every single day once mature, so the harvest count is far higher than any other crop — 18 pickups in a season. It only produces one item worth 25g, so the per-day figure is modest, but almost none of it is wasted on replanting. Ancient Fruit takes 28 days to mature and then regrows every 7, which means it produces nothing at all in its first season and a great deal in every season after — the calculator treats it as a year-round crop for that reason.

Processing changes the ranking

Selling raw is the simplest comparison, but a keg multiplies fruit value by 3 and a preserves jar gives 2× plus a flat 50. Two consequences follow. First, cheap high-volume crops gain the most from processing, because the flat +50 on a jar matters far more to a 40g crop than to a 750g one. Second, wine can go into a cask to double again, and nothing else can — which is the only place starfruit and ancient fruit are decisively better than the alternatives.

Processing time is the hidden cost. A keg takes about 7 days per batch and a jar about 2.7, so per machine per day the jar often wins even though the keg produces more per item. Build the ratio around how many machines you actually have, not around the per-item value.

Planning crops season by season

Comparing every crop by gold per day is a planning exercise you do before you plant. These are the items that suit a planning session.

  • Planner notebook — A season is 28 days with crops dying at the change; writing down the plant-by dates is how you hit them.
  • Second monitor — Keeping the profit table up beside the game makes the day-to-day planting decision quick.
  • Gaming mouse — Planting, harvesting and the shipping bin are mouse-heavy during a busy season.
  • Gaming headset — Stardew is a long, quiet game; a headset keeps its soundtrack close through a full season.

As an Amazon Associate I earn from qualifying purchases. The links above are affiliate links — if you buy through one, the price you pay is unchanged and a small commission helps keep these calculators free. Tools are listed because the job calls for them, not because of commission rates.

Sources and standards

Where these figures come from

Every figure on this page is computed from the published reference below rather than copied from another calculator.

  • Stardew Valley Wiki — seed prices, growth times, regrowth intervals, yield amounts and base sale prices for every crop.
  • Stardew Valley Wiki — the ×3 fruit multiplier, the ×2.25 vegetable multiplier and the 7 day processing time.
  • Stardew Valley Wiki — the ×2 plus 50 artisan goods formula and the 2 to 3 day processing time.

Figures, formulas and reference tables last verified: 24 September 2026.

FAQ

What is the best crop in Stardew Valley?

Per day of the season, Starfruit at about 25g and Sweet Gem Berry higher still, but both need heavy upfront gold. For a realistic year-one answer, Blueberry in summer at 18.57g per day beats Melon at 12.14g despite the lower sale price.

Why is Blueberry better than Melon?

Blueberry regrows every 4 days and gives three berries per harvest, so one 80g seed pays for the whole season. Melon has to be replanted after every 12-day harvest, so you pay the seed cost again each time.

How is profit per day calculated?

Net gold divided by the 28 days of a season. For regrowing crops the seed is paid once and harvests accumulate; for single-harvest crops the seed is paid on every replanting.

Do these figures include fertiliser or professions?

No. They are base quality, sold raw, with no Tiller or Artisan profession and no fertiliser, so they are a clean comparison rather than a best case.

Should I process crops or sell them raw?

Process the cheap, high-volume crops — the flat +50 on a preserves jar is worth far more to a 40g crop than to a 750g one. Sell starfruit and ancient fruit raw or as wine, since only wine can be aged in a cask.

Is a keg or a preserves jar better?

Per item the keg wins for fruit, at 3× value. Per machine per day the jar often wins, because it finishes in about 2.7 days against 7 for the keg.

Why does Ancient Fruit show as a year-round crop?

It takes 28 days to mature and then regrows every 7 days, so it produces nothing in its first season and a great deal afterwards. The calculator treats it as year-round rather than pretending it fits a single season.

Which crops are worth planting late in a season?

Only ones whose first harvest still lands inside the 28 days. Anything with a growth time longer than the days remaining is wasted, which is why Starfruit and Melon have to be planted in the first day or two.

Does this include the cost of fertiliser or sprinklers?

No, it covers seed cost against sale price only. Sprinklers and fertiliser are a separate investment decision, and the calculator deliberately keeps them out so the crop comparison stays clean.

Are the numbers the same in Stardew Valley 1.6?

Crop prices and growth times are unchanged for the crops listed here. Where 1.6 changed things was largely around added content and some machine behaviour, not the base crop economics.

More game tools

Have a suggestion?

Missing a feature or found something off? Tell us — user suggestions decide what we build next.