Why the greenhouse changes the math
Inside the greenhouse crops never die at season change and watered soil stays watered by the building’s own sprinkler-adjacent logic. That means regrowing, high-value crops stop being seasonal gambles and become permanent infrastructure. The 12×10 tillable field plus fruit trees along the walls is your engine room.
The standard layout
Ancient fruit is the classic greenhouse occupant: 550g every 7 days per plant forever, and every harvest feeds the Seed Maker to expand. Fruit trees (ideally pomegranate or peach) planted in the border strip produce daily forever once mature — their produce also makes top-tier wine. Many players split the space: ancient fruit field plus a keg room nearby.
Progression path to the greenhouse
The Pantry bundles from the Community Center restore it for free: each season’s quality crops, plus animal goods. Completing the fall bundle set is usually the long pole — plan spring and summer plantings around the bundle list, and keep one of each season’s signature crop with gold or silver quality if possible.