Kegs vs Jars: The Artisan Goods Multiplier

Wine, juice, pickles and jelly: which machine turns which crop into the most gold per day of machine time.

The multipliers

Kegs: fruit becomes wine at 3× base price (ancient fruit = 550 → 1,650g), vegetables become juice at 2.25×, hops become pale ale, wheat becomes beer. Jars: pickles and jelly at 2× base price + 50g. Kegs multiply harder; jars work roughly 2–3× faster (jars take 2–3 days, wine a week, juice about 4 days).

Match machine to crop

High-base-price fruit (ancient fruit, starfruit, melons, pomegranates) belongs in kegs — the 3× multiplier on a big number beats everything. Low-price bulky crops (corn, blueberries in bulk) often earn more per day in jars because of the speed. Hops are the keg sleeper: pale ale daily harvests keep kegs continuously fed.

Scaling the machine room

Keg and jar recipes are cheap (wood, copper/iron, stone) — the real constraint is space and crops. The shed is the classic keg warehouse: a fully loaded shed holds 137 machines. Put the machines beside the field, fill them the day of harvest, and let the cellar age the best wines to iridium for double price over two in-game months.

Two formulas, and one of them wins on a metric nobody quotes

Every keg-or-jar argument reduces to two lines of arithmetic from the official wiki:

Keg: fruit → wine = base × 3   |   vegetable → juice = base × 2.25

Preserves Jar: jelly / pickles = (base × 2) + 50

Stack them against each other and the crossover falls out immediately. The keg pulls ahead on value per item as soon as 3b exceeds 2b + 50 — that is, whenever the crop's base price is above 50g. Below 50g the jar's flat +50 bonus wins outright, which is why cheap high-yield crops like corn and green beans are jar crops.

Chart of keg versus preserves jar output value against crop base price, crossing at 50g
Where the two formulas cross. Above 50g base price the keg wins per item; below it the jar's flat +50 wins. But value per item is not the metric that should decide your build order — see below.

The metric that reverses the answer: gold per machine per day

Value per item ignores time, and the two machines are not close on time. A keg takes roughly 6.9 days to finish wine (4 days for juice); a preserves jar finishes in about 2.8 days. The jar cycles two and a half times in the window a keg uses once.

Divide output by processing time and the ranking inverts. This is not a house opinion — the official wiki states it plainly: looking at gold per day based on time required, it is always more profitable to use a preserves jar, on the highest value item possible.

Crop (base)Keg outJar outPer item winnerKeg gold/dayJar gold/dayPer day winner
Starfruit (750g)2,250g1,550gKeg by 700g326558Jar
Ancient Fruit (550g)1,650g1,150gKeg by 500g239414Jar
Pumpkin (320g)720g690gKeg by 30g180248Jar
Blueberry (50g)150g150gTie2254Jar
Corn (50g)113g150gJar by 37g2854Jar
Green Bean (40g)90g130gJar by 40g2346Jar

So on strict throughput the jar wins everywhere, including on starfruit. That is genuinely useful to know and it is also not the whole answer, because two things the table cannot show push players back to kegs.

Table comparing keg output, jar output and gold per machine per day for six crops
The same six crops, three lenses. Keg out, jar out, and gold per machine per day. The last two columns are where the jar takes over despite producing less per item.

Why kegs still deserve your wood

  1. Casks only age wine. The cellar takes wine and lifts it through silver (1.25×), gold (1.5×) and iridium (2×) quality. Nothing in the game multiplies a jelly. A starfruit wine aged to iridium is 4,500g from a 750g fruit — a 6× multiplier the jar can never reach, once you accept the ageing time.
  2. Labour, not gold, becomes the limit. A jar that finishes every 2.8 days must be emptied every 2.8 days. Run forty jars and the collection schedule alone starts dictating your mornings. Kegs let you batch the same work into a single weekly pass.
  3. Vegetables lose to kegs on rate, not value. Juice is only 2.25× base, so a pumpkin kegs worse than it jars — but a cellar of kegs fed by a harvest that outpaces your jars means the overflow has nowhere to go. Throughput beats theoretical gold per day when you are the bottleneck.

The working rule that falls out of all this: build jars early, build kegs once you have a cellar to age in. Jars unlock at Farming level 4 for 50 wood, 40 stone and 8 coal; kegs need level 8 plus a copper bar, an iron bar and oak resin.

Three worked examples

Starfruit. Base 750g. Jelly = 750 × 2 + 50 = 1,550g. Wine = 750 × 3 = 2,250g. Wine wins per item by 700g. Per machine per day: jar 1,550 ÷ 2.8 = 558g; keg 2,250 ÷ 6.9 = 326g. Jar wins on rate — until the wine goes into a cask and reaches 4,500g, at which point the keg plus cellar is in a different league entirely.

Blueberry. Base 50g — exactly the crossover. Wine = 150g, jelly = 150g, a dead tie on value. Since the jar finishes in 2.8 days against 6.9, the jar is the better machine for blueberries, full stop. It is also the single clearest example of why value-per-item comparisons mislead.

Corn. Base 50g, but a vegetable, so the keg gives juice at 2.25×: 113g. The jar gives pickles at 2×+50: 150g. The jar wins on value and on rate. Corn is the textbook case from the wiki itself, and it is why a corn field and a keg-only build are a poor match.

What to build, in order

Sizing a machine room

Kegs and jars trade floor space against multiplier, and a fully loaded shed holds 137 machines, so the layout is worth planning. These are the items for that.

  • Planner notebook — A machine room is a layout problem; sketching the shed before you fill it saves moving everything twice.
  • Gaming mouse — Loading 137 machines is a lot of repetitive interaction.
  • Desk lamp — Machine-room upkeep is admin-style play, often in the evening; a lamp keeps your layout notes usable.
  • SSD — Late-game farms with hundreds of machines make the save large; an SSD keeps the day-to-day loading quick.

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Sources and standards

Where these figures come from

Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.

Figures, formulas and reference tables last verified: 23 September 2026

FAQ

What is the most profitable artisan good?

Ancient fruit wine, especially aged to iridium in the cellar (up to 3,300g per bottle). Starfruit wine has a higher per-bottle price but constant seed costs.

Should I process everything?

Process anything with a base price above roughly 100–150g; below that, jars beat kegs on throughput. Raw-selling cheap crops keeps your machines free for the big numbers.

Is wine always better than jelly?

Per item, wine is better whenever the fruit base price is above 50g — wine is 3× base, jelly is 2× base plus 50. Per machine per day, jelly wins at nearly every price, because it finishes in about 2.8 days against the keg's 6.9. Wine's decisive advantage is that only wine can be aged in casks.

What is the keg multiply for vegetables?

2.25× base price, producing juice. Fruit gets the higher 3× multiplier as wine. Fixed-price keg products are separate: hops → pale ale 300g, wheat → beer 200g, honey → mead 200g, five coffee beans → coffee 150g.

What is the preserves jar formula?

(base price × 2) + 50, producing jelly from fruit and pickles from vegetables. Processing takes about 4,000 in-game minutes, roughly 2.8 days. Ingredient quality is ignored — the result is always based on the base, unstarred price.

Which is better for blueberries?

The preserves jar. Blueberry base price is 50g, exactly the crossover point: wine and jelly both come to 150g. Since value ties and the jar finishes in less than half the time, the jar is the better machine by a clear margin.

Why do people say kegs are better then?

Because of casks. Only wine can be aged, and ageing takes a starfruit wine from 2,250g to 4,500g at iridium quality — a multiplier the jar can never access. Kegs also require far fewer collection trips, which matters once you are running dozens of machines.

Do I need the casks to make kegs worth it?

Not strictly, but it is the strongest reason to prefer them on high-value fruit. Without a cellar, a jar beats a keg on gold per machine per day at every price, so kegs are mainly about batching labour and about preparing wine to age later.

What should I put in a preserves jar?

Anything with a base price under about 50g, most vegetables, and any overflow your kegs cannot absorb. The wiki's own example list covers amaranth, artichoke, beet, bok choy, corn, eggplant, garlic, green bean, kale, parsnip, potato, radish, tomato and yam.

Does ingredient quality change the artisan good?

No. The output value is calculated from the base, unstarred price of the input, no matter whether you fed in a normal or iridium-quality crop. That means processing high-quality produce destroys the quality premium — sell gold-star crops raw if the processed product does not beat them.

How long does each machine take?

Preserves jar: about 4,000 in-game minutes, or roughly 2.8 days. Keg wine: about 10,000 minutes, roughly 6.9 days. Keg juice: about 4 days. Pale ale is faster than wine at about 1.8 days, which is part of why hops plus kegs is such an efficient throughput build.

Is it worth filling a cellar with casks?

Yes, if you are producing high-value wine. Cask ageing raises wine from normal through silver (1.25×), gold (1.5×) and iridium (2×), and casks only accept wine. Starfruit and ancient fruit are the usual targets because the absolute gain scales with base price.

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