One villager, one booth, one lock
The hall works by isolating each villager in a stall with exactly one workstation — the stall locks their profession and offer. Standard stall: 2×2×2 space, villager behind a fence-slit counter, workstation embedded in the wall behind. You browse the aisle like a shop, never letting villagers wander or re-claim stations.
Spacing rules that prevent chaos
Workstations must be at least 1 block apart or villagers fight over claims; keep stalls 3 blocks apart and light every corner. A bell at the entrance, beds nowhere in the hall (breeding stays in your breeder), and roofed ceiling (no phantom surprises) are the finishing details.
Stocking order
Reroll each librarian (break/replace lectern) for the books you want — Mending, Protection IV, Sharpness V, Fortune III — then lock with one trade. Farmers with crop stalls sell emeralds back to you. A curing pass (zombie villager → weakness potion + golden apple) stacks permanent discounts on the whole hall.
Sources and standards
Where these figures come from
Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.
- Minecraft — official site — the game of record for mechanics, versions and release notes.
- Mojang Studios — the developer, and the authority on balance changes between versions.
Figures, formulas and reference tables last verified: 19 September 2026.