What a VIP server is
A private server is a dedicated instance of your game that one subscriber controls: they set the name, choose who can join (friends, invite-only or public-ish), and pay a recurring monthly Robux price that you, the creator, set. Common prices run 10–100+ Robux per month depending on the game’s economy and audience.
Why creators enable them
VIP servers are recurring revenue (the subscription renews monthly), a friend-group product that markets itself (one friend buys, the squad follows), and a governance tool for competitive communities — tournaments and role-play servers use them to keep strangers out. Free VIP servers are also a common creator perk: granting influencer servers costs Robux you control.
Design considerations
Private servers change game balance: progression-speed features, tradable economies and leaderboards can be exploited in a friends-only environment. Decide what private servers disable (global leaderboards, trade systems), and consider private-server-exclusive perks (extra slots, admin-lite commands) as the value that justifies the subscription.
Sources and standards
Where these figures come from
Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.
- Roblox Support — the official source for fees, groups, account and safety policies.
- Roblox Creator Documentation — engine and monetisation reference.
Figures, formulas and reference tables last verified: 19 September 2026.