Roblox Badges: Pricing and Designing Achievements

Badges are permanent achievements players display with pride — a cheap feature that drives engagement loops.

What badges do

A badge is a permanent achievement attached to a player’s profile: "First Win", "Complete the Tower", "Find the Secret Room". Players chase them, display them, and the pursuit itself drives the exact behaviors that retain players — exploring every corner and replaying for 100% completion.

Creating and pricing

Badges are created in the creator dashboard under your experience; each badge creation costs Robux (a one-time fee per badge), so design the badge list before paying: milestone badges (progression), secret badges (hidden discoveries — the engagement gold), and event badges (limited-time). The icon should read at tiny size, same rules as game icons.

Badge-driven engagement loops

Secret badges with cryptic names create community scavenger hunts — players collaborate, make guides (and search your game’s name), and replay content. Progression badges milestone the retention curve. Both are nearly free to implement in code: one award call at the right moment.

Sources and standards

Where these figures come from

Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.

Figures, formulas and reference tables last verified: 19 September 2026.

FAQ

Does creating a badge cost Robux?

Yes — each badge has a one-time creation fee in Robux. Design your badge list and icons first so the fees buy finished achievements.

Do badges give players anything besides profile display?

Recognition and completion drives are the core value. Creators can also gate perks on badge ownership in their own scripts, making badges functional keys.

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