The momentum effect
The discovery system re-tests games on audiences when they update, and players respond to the "Updated" tag — a weekly rhythm keeps both signals warm. Top games ship weekly or biweekly; the updates do not need to be huge, they need to be real: a new feature, a seasonal event, a balance pass, new content.
Sustainable beats heroic
The death spiral of solo developers is the heroic update: three weeks of silence followed by a massive content drop that exhausts the creator. Sustainable beats heroic — a fixed small scope every week (one system, one event, one feature) compounds into a game that never stagnates and a creator who never burns out. Batch the announcements: patch notes, a community post, and the update tag together amplify one ship.
What counts as an update players feel
The player-feel hierarchy: new content (always), events (seasonal spikes), quality-of-life fixes (quietly appreciated), balance changes (loudly debated), bug fixes (expected silently). Announce in that order of emphasis. And schedule the calendar backward from big platform moments — holidays and platform events multiply whatever you ship near them.