What a beacon actually needs
A beacon is a single block that hands out area-effect buffs to everyone standing nearby — and the block itself is the cheap part; the pyramid underneath it is the bill. To switch a beacon on you need three things: the beacon block, a valid mineral pyramid to set it on, and an unobstructed view of the sky directly above it. Any opaque block placed over the beacon cuts the beam and the effect dies; glass and other transparent blocks are fine. Roof over the beacon, or bury the beam, and it simply stops working.
The pyramid can be built from iron, gold, emerald, diamond or netherite blocks, mixed however you like. The mineral you pick is purely cosmetic: it changes the structure's look and the colour of the beam, but not the power, the range or the tier. The one recurring cost is that each time you select or change an effect you feed the beacon a single ingot or gem — the type does not matter. Repairing a broken layer or extending the pyramid later costs no further item; the effect returns once the pyramid is whole again.
The pyramid rule: how many blocks per tier
Each tier is a full square ring one step wider than the one above it, so the block counts are the odd squares stacked up. A single-beacon pyramid has four possible levels:
| Level | Base layers (bottom → top) | Mineral blocks | Materials (×9) | Effect radius | Effect duration |
|---|---|---|---|---|---|
| 1 | 3×3 | 9 | 81 | 20 blocks | 11 s |
| 2 | 5×5 + 3×3 | 34 | 306 | 30 blocks | 13 s |
| 3 | 7×7 + 5×5 + 3×3 | 83 | 747 | 40 blocks | 15 s |
| 4 | 9×9 + 7×7 + 5×5 + 3×3 | 164 | 1,476 | 50 blocks | 17 s |
The rule is cumulative: level 4 is 9 + 25 + 49 + 81 = 164 blocks — the four odd squares 3², 5², 7² and 9². Since each mineral block is nine ingots or gems, a full level-4 pyramid is 1,476 materials: 23 full stacks (1,472) plus four left over. The covered area grows with every tier — a single layer reaches a 41×41 footprint around the block, a full pyramid a 101×101 one. Effects refresh every four seconds while you stay in range, so the duration above is a top-up, not a countdown you have to beat.
Which powers you can actually take
Every beacon gives one primary power from a fixed menu, and a level-4 pyramid unlocks a second slot. The menu widens with the pyramid, so a small beacon cannot grant everything:
| Power | What it does | Minimum pyramid |
|---|---|---|
| Speed | Faster movement | Level 1 |
| Haste | Faster mining and faster attack speed | Level 1 |
| Resistance | Reduces most incoming damage | Level 2 |
| Jump Boost | Higher, longer jumps | Level 2 |
| Strength | More melee damage | Level 3 |
| Regeneration (secondary slot only) | Restores health over time | Level 4 |
The level-4 secondary slot does double duty. Pick Regeneration, or pick the same power as your primary and it steps up to level II — that is how you reach Haste II or Speed II. This is the only way a beacon can ever grant a level-II effect: no 3-level pyramid can, whatever mineral you build it from.
How strong the effect actually is
Beacon powers scale by tier, and it is easy to oversell them. Haste, the favourite of miners, raises mining speed by 20% per level in Java Edition — Haste I is 1.2× and Haste II is 1.4×. That is a real, compounding gain across a long session, but it is not "double speed": doubling would take Haste V, which a beacon cannot provide. Haste also lifts attack speed by roughly 10% per level in Java Edition, and the Bedrock Edition multiplier is steeper, so the same pyramid feels faster there. The other powers follow the same one-level-from-the-beacon rule, with a second level only on a full pyramid.
Worked examples: what each build really costs
Example 1 — the minimum viable beacon. A single 3×3 layer is 9 mineral blocks, or 81 iron ingots — barely more than one stack. It is fully functional with a 20-block radius and one primary power, and it can be upgraded later without re-paying anything but the blocks. For a lone mining outpost or a small base, this is the whole job.
Example 2 — the full pyramid in numbers. A level-4 pyramid is 164 blocks = 1,476 iron ingots = 23 stacks of 64 plus four spare. From a working iron-golem farm that is an afternoon; from hand-mined ore it is a multi-hour grind. The last step — from level 3 (83 blocks, 747 ingots) to level 4 (164 blocks) — nearly doubles the whole bill for one extra power slot, which is exactly why plenty of players stop at level 3 until they specifically want Haste II or Regeneration.
Example 3 — is Haste II worth the fourth layer? Moving from a 3-level to a 4-level pyramid costs another 81 blocks / 729 ingots (1,476 − 747) and buys Haste II (1.4×) over Haste I (1.2×). Across a long strip-mine that extra speed compounds over thousands of blocks broken — but only if you genuinely mine inside the beacon's 50-block radius for hours at a time. For occasional mining, level 3 with Speed I is the better value.
Choosing the mineral, and the honest cost
Since the mineral does not touch the effect, pick the one you can mass-produce. Iron is the default: an iron-golem farm turns ingots into blocks faster than anything else, so iron pyramids are the standard route. Emerald is a strong second if you run a trading hall — bulk-selling sticks or paper to villagers yields emeralds quickly. Gold works but competes with golden carrots and powered rails for the same ingots. Diamond at 1,476 gems is close to absurd, and netherite is a status symbol, since a single netherite block already eats nine ingots of one of the rarest materials in the game.
The Minecraft Wiki also documents multi-beacon pyramids — one shared base carrying several beacons at once — listed at 20, 62, 134 and 244 blocks for levels 1 through 4. Worth knowing if you plan to cover a large farm or arena with more than one beam rather than scattering separate pyramids.
Getting the beam right
The beam is more than decoration: it has to reach the sky for the beacon to work at all, and it doubles as a landmark. It climbs to the build limit and is visible from roughly 512 blocks away in Java Edition, so a lit beacon is a dependable waypoint home. For a coloured beam, place a stained-glass block directly above the beacon — glass is transparent, so it tints the beam without breaking the sky check. One pane gives a single colour; stacking different colours mixes the tint. The pyramid's own mineral never changes the beam colour, only the look of the structure itself.
Which power is worth taking
For everyday mining, Haste is the workhorse and Speed is the runner-up for traversal. In a fight, Resistance and Strength carry the most weight, while Regeneration on a full pyramid turns any base into a safe zone. Jump Boost is the situational pick — good for parkour and mountain builds, rarely worth a primary slot. Because a beacon buffs every player in range, a public server's central beacon is often set to Speed or Regeneration for everyone, with the owner's private Haste beacon tucked inside a mine.
Sources and standards
Where these figures come from
Every figure, block count and rate on this page is taken from the reference material below, checked on the date shown. Where a value differs between platforms or changes over time, the page says so rather than printing one number for all cases.
- Minecraft Wiki — Beacon — Pyramid block counts (9 / 34 / 83 / 164), effect radii (20 / 30 / 40 / 50), durations, the power tiers and the activation rules.
- Minecraft Wiki — Haste — Haste raises mining speed by 20% per level (Haste I 1.2×, Haste II 1.4×) and attack speed ~10% per level in Java Edition.
- Minecraft — official site — The game of record for versions and balance changes between releases.
Figures, formulas and reference tables last verified: 29 September 2026.