OSRS Combat Level Calculator — Exact Formula With a Full Breakdown

Work out your Old School RuneScape combat level from any set of combat stats, and see exactly how each skill contributes.

OSRS Combat Level Calculator

Paste it on your own page or wiki — no signup, no tracking script.

The whole formula is four lines long

Your combat level is not a lookup table. It is arithmetic on seven skills, and the wiki publishes it in full:

base = 0.25 × (Defence + Hitpoints + floor(Prayer ÷ 2))
melee = 0.325 × (Attack + Strength)
ranged = 0.325 × floor(Ranged × 1.5)
magic = 0.325 × floor(Magic × 1.5)
combat = floor(base + max(melee, ranged, magic))

Two things in that shape matter more than anything else on this page. First, the base term uses Defence, Hitpoints and half your Prayer, and it is always included — you cannot avoid it. Second, only the highest of melee, ranged and magic is added. The other two are ignored completely, no matter how high they are.

The calculator above prints the unrounded total as well as the displayed level, because the gap between them tells you how close you are to the next level.

What each skill is worth

Restating the same formula as per-level rates makes it much easier to plan with:

The asymmetry is the whole reason pure builds exist. Because ranged and magic are single skills carrying a 1.5× multiplier, they buy combat levels roughly twice as fast as melee's two-skill pair — which is exactly why a 1-defence ranged pure can hit level 79 with only 85 hitpoints.

Three worked examples

A brand new account

All skills at 1, Hitpoints at 10. Base is 0.25 × (1 + 10 + 0) = 2.75. Melee is 0.325 × 2 = 0.65, while ranged and magic are 0.325 × floor(1.5) = 0.325 each. The highest is melee, so the total is floor(3.4) = level 3 — which is what every fresh account shows.

A 1-defence pure

60 Attack, 99 Strength, 1 Defence, 85 Hitpoints, 52 Prayer. Base is 0.25 × (1 + 85 + 26) = 28.0, and melee is 0.325 × 159 = 51.675. Total is floor(79.675) = level 79. Note how much of that came from two skills: Attack and Strength alone contributed 51.7 of the 79.7.

A maxed account

Everything at 99. Base is 0.25 × (99 + 99 + 49) = 61.75 and melee is 0.325 × 198 = 64.35, for floor(126.1) = level 126. That is the ceiling, and it is a melee total — the ranged and magic figures come out at 48.1 each, well below it.

Why the highest style wins, and when it changes

Because only the top figure counts, you can train the other two styles "for free" up to the point where they would overtake your main one. The wiki puts the crossover in plain terms: once the average of your Attack and Strength passes 75, melee will always be the figure that counts, because 0.325 × (Attack + Strength) has pulled permanently ahead.

Below that average the picture is genuinely different, and this is where build planning happens. A player with 80 Ranged can raise Magic to 80 and push Attack + Strength to a combined 120 without gaining a single combat level from those skills — the melee total only starts counting once it exceeds the ranged one.

Planning the next level

The calculator reports the cheapest single skill increase that would raise your displayed combat level by one. That is more useful than it sounds, because the floor function means some increases are wasted: you can add several levels to a skill and see no change at all, then a single level tips you over.

Practical consequences:

How this was checked

The formula is implemented exactly as the wiki publishes it, including both floor operations. It was verified against three published worked examples before release: a new account must return 3, a 1-defence pure with 60 Attack / 99 Strength / 1 Defence / 85 Hitpoints / 52 Prayer must return 79, and an all-99 account must return 126. All three match.

Sources and standards

Where these figures come from

Every constant and formula on this page was taken from the published reference below and re-checked before it was published.

  • Old School RuneScape Wiki — the combat level formula, the per-level rates and the 75 average crossover.
  • OSRS Wiki — how the highest-style rule is exploited when planning pure account builds.
  • OSRS Wiki — the list of skills that do and do not affect combat level.

FAQ

How is combat level calculated in OSRS?

Base = 0.25 × (Defence + Hitpoints + floor(Prayer ÷ 2)). Melee = 0.325 × (Attack + Strength). Ranged = 0.325 × floor(Ranged × 1.5), and Magic the same. Combat level = floor(base + the highest of the three).

What is the maximum combat level in OSRS?

126, reached with 99 in all seven combat skills. It is a melee total: at all-99 the ranged and magic contributions are 48.1 each against melee 64.35.

Why does my combat level not change when I train?

Because the final value is floored. You can add several levels to a skill and stay inside the same whole number until one more level pushes the total past the next integer. The calculator shows the unrounded value so you can see how close you are.

Does Prayer really only count half?

Yes. The formula uses floor(Prayer ÷ 2), so two Prayer levels are worth one effective level, or 0.125 combat levels each. Eight Prayer levels adds one combat level.

Why do my Ranged and Magic levels not raise my combat level?

Only the highest of melee, ranged and magic is added. If your Attack plus Strength figure is already higher, training the other styles changes nothing until they overtake it.

When does melee become the style that counts?

Once the average of your Attack and Strength passes 75, melee will always be the higher figure. Below that, ranged or magic can still be the one that counts.

Do non-combat skills affect combat level?

No. Slayer, Agility, Farming and every other non-combat skill are ignored entirely. Only Attack, Strength, Defence, Hitpoints, Prayer, Ranged and Magic feed the formula.

How many levels for one combat level?

Four levels of Defence or Hitpoints, eight of Prayer, about three combined Attack and Strength levels, and about two levels of Ranged or Magic when that style is dominant.

Can I lower my combat level?

Not once a level is gained — combat skills only go up. That is why pure builds plan around quest rewards and accidental Hitpoints experience before training anything.

How much XP does a combat level cost?

It varies with the skill, because every OSRS skill uses the same experience curve. Our OSRS XP calculator covers the XP side; this one covers the level side.

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