Forage spawns, season by season
Every season has its own wild list, and most of it is worth money the moment you pick it up. Only the two berry rushes are time-boxed; everything else can spawn on any day of its season. Prices below are base quality with no professions.
| Season | Wild items (base sell) | What the window means |
|---|---|---|
| Spring | Wild Horseradish 50g · Daffodil 30g · Dandelion 40g · Leek 60g · Morel 150g · Spring Onion 8g · Salmonberry 5g | Salmonberry bushes ripen Spring 15–18 only |
| Summer | Spice Berry 80g · Grape 80g · Sweet Pea 50g · Fiddlehead Fern 90g · Red Mushroom 75g | No rush window — a normal daily sweep |
| Fall | Blackberry 20g · Common Mushroom 40g · Hazelnut 90g · Wild Plum 80g · Chanterelle 160g | Blackberry bushes ripen Fall 8–11, and loose blackberries lie on the ground all season |
| Winter | Winter Root 70g · Crystal Fruit 150g · Snow Yam 100g · Crocus 60g · Holly 80g | The only wild income while nothing grows |
Chanterelle is among the most valuable forage items at 160g base, and Holly at 80g is routinely walked past because it reads as scenery rather than loot.
The two berry rushes
Two four-day windows carry most of a forager’s year. Salmonberry Season runs Spring 15–18: every salmonberry bush in the valley can be checked each morning and shakes loose a berry, and outside those days a salmonberry cannot be found in the wild at all. Blackberry Season runs Fall 8–11 on the same bush mechanic, for a fruit worth four times as much — 20g against 5g. Blackberries are also common on the ground throughout fall, so their bush week widens an income you already have rather than creating one from nothing. Both rushes repeat every year and both reset each morning, so a full circuit is a daily habit, not a one-off.
Every bush scales with your foraging level
The berries-per-bush number is not fixed — it climbs with the Foraging skill, which is why levelling foraging before Spring 15 can double the first rush of the save:
| Foraging level | Berries per bush | 25 bushes × 4 mornings | Blackberries @ 20g |
|---|---|---|---|
| 1–3 | 1 | 100 berries | 2,000g |
| 4–7 | 2 | 200 berries | 4,000g |
| 8–11 | 3 | 300 berries | 6,000g |
| 12+ (with a Foraging buff) | 4 | 400 berries | 8,000g |
Each bush also has a fixed 20% chance to carry fruit on the overnight update, so a given bush will not have berries every morning — a circuit of many bushes is what makes the rush reliable. Shaken berries grant 1 Foraging XP each, so a long walk is one of the fastest ways to push the skill bar. One rule matters at the shipping bin: berries taken from bushes are always regular quality regardless of your level. Only the Botanist profession lifts them to iridium.
Wild Seeds turn four items into ten
Every season’s forage feeds a Wild Seeds recipe, and the recipe is the best use for the low-value half of a haul. Each craft needs one of each seasonal forage item and produces 10 seeds that mature in 7 days into a random item from that same season. The fall version is the cleanest illustration: one Blackberry (20g) plus one Common Mushroom (40g), one Hazelnut (90g) and one Wild Plum (80g) — 230g of regular-quality ingredients — becomes ten Fall Seeds worth 45g each, or 450g sold straight. Plant them instead and the block yields ten more fall forages averaging 57.5g, about 575g, plus 2 Foraging XP and 3 Farming XP per crop.
A jar beats selling berries bare
For the two berries, the raw sell price is a lie. A Preserves Jar turns any fruit into Jelly worth 2 × base price + 50, and that flat +50 is exactly what makes cheap fruit the best jar filler in the game:
| Item | Raw | Jelly | Multiplier | Jar break-even |
|---|---|---|---|---|
| Salmonberry | 5g | 60g | 12× | Well under 50g — jar it |
| Blackberry | 20g | 90g | 4.5× | Well under 50g — jar it |
Jelly processes in roughly 2–3 in-game days, faster than wine, and the jar ignores input quality — a regular blackberry jellies exactly as well as a gold one. So if you have spare jars, treat a rush as jar fuel first and pocket money second; salmonberries especially should almost never be sold raw.
Three worked examples
1 — A berry circuit at two skill levels. Take 25 bushes and four mornings (Spring 15–18, or Fall 8–11) for 100 bush-checks. At Foraging 1–3 that is 100 berries; at Foraging 4–7 it is 200; at Foraging 8+ it is 300. The same walk is worth 2,000g, 4,000g or 6,000g of blackberries. Level foraging in winter, when there is nothing else to do, and the next rush pays for the effort.
2 — The Fall Seeds craft. Pick one of each fall forage: Blackberry, Common Mushroom, Hazelnut, Wild Plum. Sold as picked, that is 20 + 40 + 90 + 80 = 230g. Crafted into Fall Seeds it becomes ten seeds at 45g each = 450g, roughly double. Plant those ten instead and the harvest of ten fall forages averages 57.5g each, about 575g, on top of the foraging XP. The only cost is the 230g you did not pocket today.
3 — Berries into jars. Fifty blackberries sell for 50 × 20 = 1,000g raw. Run the same fifty one at a time through a row of jars — each jar takes one fruit and returns 2 × 20 + 50 = 90g — and the batch is 50 × 90 = 4,500g. The catch is throughput: a jar handles roughly one fruit every 2–3 days, so this only wins if you already own jars. For the 5g salmonberry the case is even louder, at 60g a jar against a 5g berry.
Common mistakes
Reversing the berry seasons. Salmonberry Season is Spring 15–18; Blackberry Season is Fall 8–11. They share a four-day length and a bush mechanic, which is exactly why they get swapped in guides.
Selling the cheap half raw. Anything under the jar break-even of 50g base — salmonberry, blackberry, and also apricot, blueberry and hot pepper — is worth more as jelly than as a direct sale.
Waiting for silver and gold bushes. Bush berries are regular quality by design. The only routes up are the Botanist profession (always iridium) or, for salmonberries only, Bear’s Knowledge from the Secret Woods.
Crafting seeds before the level. The Wild Seeds recipes unlock at Foraging 1 (Spring), 4 (Summer), 6 (Fall) and 8 (Winter). Reaching Fall 8 with a bag of fall forage and no recipe wastes the haul.
Scaring the wild crops. Crops grown from Wild Seeds are never attacked by crows, so a Fall Seeds block needs no scarecrow — a real saving on a planting you are not otherwise tending.
Working the foraging windows
The two berry rushes are time-boxed to four days each, so those mornings are a route you run on schedule. These are the items for that.
- Planner notebook — A short, dated window like Spring 15 to 18 belongs on a calendar you can see, not in your memory.
- Desk lamp — Berry mornings start early; a lamp keeps your notes readable before the room is bright.
- Gaming mouse — Sweeping the valley for bushes is fast, repeated interaction across the map.
- Gaming headset — A foraging run is a quiet, focused session; a headset keeps the game audio close.
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Sources and standards
Where these figures come from
Every price, season window and recipe on this page is taken from the community reference maintained against the current game version, and the arithmetic is worked in the examples above.
- Stardew Valley Wiki — Foraging — season windows, the 20% nightly bush spawn chance, and the Foraging skill and profession effects.
- Stardew Valley Wiki — Salmonberry — Salmonberry Season dates (Spring 15–18) and the berries-per-bush progression (1 at levels 1–3, 2 at level 4, 3 at level 8).
- Stardew Valley Wiki — Fall Seeds — the craft recipe, 10 seeds per craft, and the 230g → 450g value step.
- Stardew Valley Wiki — Preserves Jar — the Jelly formula (2 × base + 50) and the 50g jar break-even.
- Stardew Valley — official site — the game of record; version notes and balance changes.
Figures, formulas and reference tables last verified: 27 September 2026.