Where the 30% goes
Roblox takes 30% of an in-experience Robux sale, so you keep 70% in Robux. A game pass or developer product listed at R$ 100 puts R$ 70 into your balance as earned Robux. The same 70% creator share is what Roblox publishes for the other in-experience products: a 100 Robux private server pays out 70 Robux, and paid access priced in local currency pays 70% of the proceeds.
Two separate cuts, taken in order
Most confusion about Roblox earnings comes from treating one cut as if it were the other. There are two, and they happen at different moments:
- The platform cut, at the point of sale. Roblox keeps 30% of the listed price. An item listed at R$ 100 puts R$ 70 into your balance as earned Robux.
- The DevEx rate, at the point of cash-out. Earned Robux convert at $0.0038 each on the standard rate, with a minimum request of 30,000 Robux (about $114).
Multiplying those together gives the number that actually matters: of every R$ 100 a player spends, R$ 70 lands in your balance and cashes out at $0.266. The 30% is not 30% of your income, it is 30% off the top before the rate is even applied.
From Robux to real money
DevEx converts earned Robux to dollars at a rate Roblox sets and revises. The standard rate is $0.0038 per Robux, in force for Robux earned on or after 5 September 2025 (it was $0.0035 before that, which is about $105 for 30,000). There is a minimum cash-out balance of 30,000 earned Robux and an account-verification bar, so treat the DevEx figure as a planning number, not a paycheck.
Balances earned before 5 September 2025 at 10am PT are cashed out at the old $0.0035 rate first, and only then does the current rate apply to the rest. If you built up a balance across that changeover, your first payout is priced at the old rate.
Three further rules decide what you can actually cash out. You must be at least 13, hold a Roblox-verified email address, have a valid DevEx portal account, and file IRS Form W-9 if you are a U.S. taxpayer or W-8 if you are not. Not every Robux qualifies as earned: direct Robux purchases, the monthly Robux allowance that comes with a Roblox subscription, Robux from trading or reselling items and avatar items, Robux from transfers, and Robux from gift card redemption are all excluded, as are passes sold for template games with no legitimate user visits and content that has been moderated. The list matters because excluded Robux never counts towards the 30,000 threshold.
Budget for the wait as well. Roblox estimates roughly 10 business days for a first DevEx payout and about 5 business days for a returning creator, and the team does not process requests on weekends or holidays.
The U.S. 18+ rate, and who actually qualifies
The higher rate is $0.0054 per Robux — about 42% above the standard rate — and it took effect on 8 June 2026. The condition is easy to get backwards: it is the player who has to be a U.S. player who has verified their age as at least 18, not the creator. It applies only to certain Earned Robux in eligible games, from eligible purchases of developer products, passes, subscriptions and private servers.
The game side has hard requirements of its own, and they are the part most calculators leave out. Your game has to qualify: its player characters must be human-form and spend 100% of active playtime as that form, and if you use Roblox's built-in avatar system you must set the project so that players can only join as R15 — a single R6 option disqualifies the game. Roblox reviews games on an ongoing basis and removes eligibility from games that stop qualifying. If your game is owned by a group, one-time payouts and recurring revenue splits both respect the higher rate.
So the 42% is conditional on the player base, not on your account status. Plan around $0.0038 unless your audience is genuinely made up of age-verified U.S. adults buying from a qualifying game.
Listing price to real money
| List price | You receive | DevEx at $0.0038 | At the U.S. 18+ rate | Sales needed for 30,000 |
|---|---|---|---|---|
| R$ 100 | R$ 70 | $0.27 | $0.38 | 429 |
| R$ 500 | R$ 350 | $1.33 | $1.89 | 86 |
| R$ 1,000 | R$ 700 | $2.66 | $3.78 | 43 |
| R$ 5,000 | R$ 3,500 | $13.30 | $18.90 | 9 |
| R$ 10,000 | R$ 7,000 | $26.60 | $37.80 | 5 |
| R$ 100,000 | R$ 70,000 | $266.00 | $378.00 | 1 |
The last column is how many sales of that price you need before a DevEx request is even possible. Because the 30% comes off first, the listing value you must sell through is 42,858 Robux whatever your price — only the number of transactions changes. A single R$ 100,000 sale clears the 30,000 threshold on its own.
Worked examples
A game pass priced at R$ 350
The player pays R$ 350. Roblox takes R$ 105 and you receive R$ 245. Converted at the standard rate that is $0.93. The 30% has already come off before the rate applies, which is why the real figure is so much smaller than the sticker price. One more thing works against you: when a player buys Robux on the web, on a computer or with a gift card, Roblox now hands them up to 25% more Robux for the same money, and Roblox says it plans to keep that pricing globally. Your 70% is calculated on the Robux sold, so the same sale buys the player more and pays you the same.
Reaching the 30,000 Robux minimum
You need R$ 30,000 in earned Robux, which means selling about R$ 42,858 worth of listings, because the 30% comes off first. Purchased Robux, gifted Robux and your Premium stipend do not count towards the threshold — only what you earned.
Comparing the two DevEx rates
30,000 earned Robux cashes out at $114 on the standard rate and $162 on the U.S. 18+ rate. The eligibility rules are stricter — age-verified adult players, a qualifying game — so most creators should plan around the standard figure and treat the higher rate as a bonus if the audience genuinely qualifies.
What Roblox keeps, and what it does not
The 30% is a platform cut on in-experience Robux sales. The rules around the other products are different, and the differences are large:
- Subscriptions pay 70% of the subscription value in the first month and 100% from the second month onward when priced in local currency, so renewals are the highest-margin revenue on the platform. Priced in Robux, a subscription pays 70% every month.
- Private servers pay 70 Robux on a 100 Robux server, capped at 100 Robux.
- Paid access priced in local currency pays 70% of the proceeds.
- Marketplace avatar items are a different system entirely: the creator receives 30% as a base commission, and the share rises with the price above the item type's price floor — 37% at 1.3x, 41% at 1.5x, 50% at 2x, 57% at 2.5x, 62% at 3x, 65% at 3.5x, 67% at 4x, 69% at 5x, and 70% at 6x and above. A purchase made inside a game splits it further, with 40% going to the game owner. Roblox also holds each purchase for 30 days before releasing the commission and your Robux share.
One more line sits between your balance and your bank account. Roblox withholds 0% to 30% U.S. tax on DevEx payments to U.S. players if you provide valid tax information by 31 October 2026 — that is income tax paid in advance, not a platform fee, and the figures here are pre-tax.
If you are pricing a pass, the game pass pricing guide works through the numbers, and premium payouts explained covers the payout stream that is not a marketplace sale. For the full DevEx eligibility checklist, see the developer products guide.
The final number to remember is that Robux you buy can never be cashed out. Only earned Robux pass through DevEx, which is what keeps the platform's currency closed-loop.
Pricing and payout planning
Working out the 70/30 split and what a Robux balance is worth at the DevEx rate is business planning for a Roblox creator. These are the items that suit that side of the work.
- SSD — Studio test runs load and save constantly; an SSD keeps the iteration loop quick.
- Gaming mouse — Balancing item prices and testing purchases in Studio is a mouse-heavy job.
- USB microphone — Pricing and payout discussions with a team go better when you are heard clearly.
- Webcam — Planning payouts is usually a call with collaborators; a webcam makes that work.
As an Amazon Associate I earn from qualifying purchases. The links above are affiliate links — if you buy through one, the price you pay is unchanged and a small commission helps keep these calculators free. Tools are listed because the job calls for them, not because of commission rates.
Sources and standards
Where these figures come from
Every figure on this page is computed from the published reference below rather than copied from another calculator.
- Earned Robux, Earned Robux Balance and DevEx Rates — the $0.0038 standard rate and the $114 figure for 30,000 Earned Robux, what counts and does not count as Earned Robux, the eligibility requirements, and the processing-time estimates.
- Roblox Developer Exchange Program — the $0.0035 legacy rate, the rule that pre-5-September-2025 balances cash out at the old rate first, and the 30,000 Robux minimum.
- U.S. 18+ exchange rate — the $0.0054 rate, the 8 June 2026 effective date, the age-verified-player condition, and the game-side requirements for qualifying (human-form characters, R15-only avatars, ongoing review).
- Marketplace fees and commissions — the progressive revenue share table for avatar items (30% base rising to 70% by price-floor multiple), the 40% game-owner share on in-game purchases, and the 30-day escrow hold.
- Subscriptions — the 70% first-month and 100% renewal split for local-currency subscriptions, and the 70% every month for Robux-priced ones.
- Roblox Plus — the private server revenue share: 70 Robux on a 100 Robux server price, capped at 100 Robux.
- DevEx tax information — the 0% to 30% U.S. withholding range, the 31 October 2026 deadline for valid tax information, and the point that withholding is income tax rather than a fee.
- Ways to Get Robux — the up-to-25%-more-Robux pricing on web, computer and gift-card purchases, and that Roblox plans to keep it globally.
Figures, formulas and reference tables last verified: 27 October 2026.