Why group ownership
Games published under a group send all earnings to group funds instead of a personal account. That enables collaboration: funds pay for ads, sponsorships and team payouts, and the structure keeps the game alive even if one person steps away. Transfer your experience to a group early if you plan to build with others.
Payout mechanics
Group owners distribute funds as one-time or recurring payouts to group members. Members must be in the group with the correct roles; recurring payouts allocate fixed percentages that you set once. Only earned funds can be paid out and later DevEx-exchanged by recipients — purchased Robux stays locked to spending.
Team split conventions
Common splits weight role and contribution: a solo developer holding 70–90% with contractors sharing the rest, or equal splits for small teams that all ship work. Whatever the split, write it down before launch — payout disputes are the most common way Roblox teams fall apart, and the funds ledger makes every number auditable.
Sources and standards
Where these figures come from
Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.
- Roblox Support — the official source for fees, groups, account and safety policies.
- Roblox Creator Documentation — engine and monetisation reference.
Figures, formulas and reference tables last verified: 19 September 2026.