The one-time fee
Creating a group costs 100 Robux, paid once — groups have no recurring cost. The creator becomes the owner and can invite members, assign roles with custom permissions, and publish experiences under the group name so all earnings pool into group funds.
Roles and permissions
Roles are fully customizable: give builders edit access to experiences, moderators the ability to remove members, and economists payout permissions. The least-privilege principle applies — every permission you hand out is a permission that can drain group funds or delete work if an account is compromised.
Groups as a creator structure
Publishing under a group keeps a game alive independent of any single account, enables collaboration tools, and pools earnings for advertising and payouts. Recurring payouts let you set fixed percentage splits that distribute funds automatically every month.
What 100 Robux actually buys
Creating a group is a one-time 100 Robux fee. There is no monthly charge and no renewal — pay once and the group exists until you delete it. At the standard Robux rate of about US$0.0125 each (400 Robux for $4.99), that is roughly US$1.25 in real money, and less if you buy Robux through a Premium subscription, which improves the rate.
So the honest answer to "how much does it cost to make a Roblox group" is: about a dollar and a quarter, once. The fee is not the cost of running a group — it is a small filter that stops people from creating them carelessly. The real costs are your time and whatever you pay collaborators, and neither of those goes through Roblox at all.
Groups are now called Communities
Roblox renamed the feature to Communities in 2025 and moved the pages to roblox.com/communities/. Nothing underneath changed: same group ID, same ranks, same funds, same permissions. Old /groups/ links still redirect, the developer APIs still use the word group, and almost every player still says group. Treat the two words as identical, and do not spend time looking for a migration step — there isn't one.
One practical consequence for creators: the improved role and permission workflows live in the Creator Dashboard, not on the profile page. Expand the account switcher in the top-left, select the group, then Roles. If you configured roles before the rename you may still be on the legacy system, where legacy roles keep working but can only be edited through the legacy workflow.
Roles and permissions: 255 ranks, and the three that matter
Every group has ranks numbered 1 to 255, with 255 being the owner. You can add custom ranks freely, and permissions are grouped into General, Creation and Community categories in the Creator Dashboard.
Most of the permission list is harmless. Three of them are not, and those are the ones to hand out one person at a time:
| Permission | What it really grants | Give it to |
|---|---|---|
| Manage and spend group revenue | Sends one-time payouts and configures recurring splits. This is the ability to empty the group balance. | The owner, and at most one trusted co-owner |
| Edit and publish all group experiences | Can change and ship every game the group owns. Whoever holds this can push code to your players. | Actual developers only, per game if possible |
| Manage roles | Can create, edit and assign any role below their own, which is a path to escalating their own access | One person, not a committee |
Several of the experience permissions can also be granted per game rather than group-wide. Use that: an artist who needs to touch one map does not need group-wide edit rights over everything you will ever publish.
Group funds, and the 14-day rule
Anything the group sells — passes, developer products, clothing — pays into group funds rather than into your personal Robux balance. That separation is the point: revenue belongs to the studio, not to whoever happened to be logged in when it was earned.
Getting money back out has specific rules:
- Two payout types. One-time payouts send a fixed amount to a member. Recurring payouts set a percentage split that repeats automatically — the right tool for an ongoing revenue share.
- The recipient must have been in the group for at least 14 days. This is Roblox’s anti-scam delay and it catches people who set up a collaborator payout the day they hire someone.
- The recipient needs an active Premium subscription to receive group payouts at all, so a contributor without Premium cannot be paid from funds.
- Only the owner or a rank with the revenue permission can send funds. Review that permission list before you need it, not after.
The transferable lesson: an economy built on group funds cannot be paid out on day one. Plan the 14-day gap into any arrangement with a freelancer, or pay the first invoice by another route.
Setting a group up so it can actually be paid
The setup order matters, because permissions you hand out before you understand them are the ones that cost money:
- Create the group and confirm the emblem passes moderation. The logo upload is free but reviewed, so a group can look unbranded for a while.
- Build the rank ladder before you invite anyone. A workable structure is Owner (255), co-owner (250), admin (200), staff (150), veteran (100), member (50), new member (10).
- Set join mode. Open join suits a community; manual approval suits a development studio, where you want to see who is inside before they can see the wall.
- Move your game under the group. In Studio, open the experience, go to Game Settings → Permissions and change the creator to the group. Until you do, revenue flows to your personal account and group funds stay empty.
- Assign the revenue permission to exactly one person and confirm who it is. Then test a one-time payout of a trivial amount before the money is real.
- Decide the split in writing before money exists. Roblox does not arbitrate internal group disputes — the documentation says so explicitly. A recurring payout percentage that everyone agreed to while the balance was zero is much easier to discuss than one negotiated after it is not.
Common mistakes with groups and communities
- Assuming there is a monthly fee. There isn't. 100 Robux once, then nothing. Anything quoting a recurring group cost is wrong.
- Inviting members before the rank ladder exists. Everyone lands on the default rank and you end up promoting people in a hurry to fix access.
- Handing out "manage and spend group revenue" to a friend. It is the permission that can move every Robux the group has earned.
- Setting up a payout on day one. The 14-day membership rule blocks it, and a freelancer without Premium cannot receive group payouts at all.
- Leaving the game under a personal account. The group stays empty while one person's balance grows, which quietly breaks the whole point of publishing as a team.
- Treating the group name as permanent. Renaming is possible, but the URL and the group ID survive every rename — scripts, bots and in-game rank checks should always use the ID.
- Expecting Roblox to settle a team dispute. They will not. Decide splits and ownership transfer conditions while the balance is zero.
Setting up a Roblox group and studio
A group is a creator structure for publishing and splitting payouts, so the work behind it happens at a desk. These are the items a small Roblox dev setup uses.
- Webcam — Group projects mean coordinating with builders and moderators; a webcam is what makes remote planning sessions work.
- Gaming headset with microphone — Assigning roles and permissions is mostly talking; a headset keeps that out of the room speakers.
- SSD — Studio work and play both load and save constantly; an SSD trims the waiting between them.
- Gaming mouse — Studio and Roblox play are mouse-heavy; a comfortable mouse matters over a long build session.
As an Amazon Associate I earn from qualifying purchases. The links above are affiliate links — if you buy through one, the price you pay is unchanged and a small commission helps keep these calculators free. Tools are listed because the job calls for them, not because of commission rates.
Sources and standards
Where these figures come from
Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.
- Roblox Support — the official source for fees, groups, account and safety policies.
- Roblox Creator Documentation — engine and monetisation reference.
- Roblox Creator Documentation — Groups (teams) — the 100 Robux creation fee, rank and permission definitions, payout rules.
Figures, formulas and reference tables last verified: 21 September 2026