Roblox Studio Basics: Transforms, Parts and Script

Move, scale, rotate, color and script: the first-hour toolkit for building anything in Roblox Studio.

The four transforms

Every build starts with the toolbar quartet: Move, Scale, Rotate and the color/Material picker in the Properties window. Learn the Ctrl-hold snapping behavior for grid-aligned building — clean, aligned geometry is the difference between a playable map and a collision nightmare.

Parts, models and anchoring

Everything is a Part until grouped into a Model. The single most important property is Anchored: unanchored building parts fall through the world. Workspace organization (naming parts, grouping models) pays off the moment you add scripts, which address objects by name and path.

Your first script

Luau, Roblox’s language, starts small: a Script inside a part with script.Parent.Touched opens the world of triggers — doors, checkpoints, kill bricks. The Creator Hub documentation plus the Toolbox’s free models teach faster than tutorials; open a free model’s scripts and read them.

Sources and standards

Where these figures come from

Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.

Figures, formulas and reference tables last verified: 19 September 2026.

FAQ

Is Roblox Studio free?

Yes — Studio and publishing are free, with monetization available the moment your experience meets the platform rules.

What should a beginner build first?

An obby (obstacle course). It teaches parts, anchoring, colors, checkpoints and basic touch scripts — every later genre reuses those skills.

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Have a suggestion?

Missing a feature or found something off? Tell us — user suggestions decide what we build next.