The six rooms
Crafts Room (foraging + seasons), Pantry (crops + animal goods), Fish Tank (fish per source), Boiler Room (mining: ores and geode minerals), Bulletin Board (friendship and cooking staples), Vault (pure gold: 2,000 / 5,000 / 10,000 / 20,000g). Completing a room awards a reward; completing all six restores the Center and kills the JojaMart route.
The items people miss for a year
Rabbit’s foot (coop upgrade), pomegranate and apple (fruit trees need 28 days to mature — plant saplings in the first week of a season), red cabbage (summer-only seed, missed if not bought in time), fiddlehead fern (fall forage in Secret Woods), octopus and pufferfish (ocean, specific seasons). Check the bundle list before each season starts.
The reward cascade
Rooms grant: bridge repair to the quarry, greenhouse restoration (the big one), minecarts for fast travel, ruined bus repair (desert access!), and the movie theater. The greenhouse alone is worth rushing — year-round ancient fruit changes your whole economy.
Sources and standards
Where these figures come from
Every formula on this page is implemented from the published reference material below. Where a value depends on a regional code, the calculator lets you override it rather than assuming one jurisdiction.
- Stardew Valley — official site — the game of record; version notes and feature announcements come from here.
- ConcernedApe — the developer, and the authority on balance changes between updates.
Figures, formulas and reference tables last verified: 19 September 2026.