The two-currency reality
Roblox runs on two currencies that never trade at par. Players buy Robux; creators earn Robux; and only one narrow door — the Developer Exchange, or DevEx — turns earned Robux into U.S. dollars. Roblox owns the exchange rate on both sides, and that rate has moved. For every Robux banked on or after 10 a.m. Pacific on 5 September 2025, the standard rate is $0.0038 per Robux: 100,000 Earned Robux is worth $380, and the 30,000-Robux cash-out minimum is worth $114. Robux earned before that 2025 cut-off still convert at the legacy $0.0035 rate — $350 per 100,000 — and those older balances must be cleared in full before the standard rate applies to anything newer. A third, higher rate of $0.0054 ($540 per 100,000) exists for eligible in-experience spending by age-verified U.S. players aged 18 and over, in force since 8 June 2026.
What Roblox keeps: the 70/30 rule
DevEx is the last step, not the first. When a player spends Robux inside your experience — buying a game pass or a developer product — Roblox keeps 30% as its Marketplace Fee and you receive 70%. Only that 70% becomes Earned Robux, the balance DevEx is permitted to convert. The whole chain from a player’s click to money in your account therefore has three links you can reason about: the price you set, the 30% platform fee, and the DevEx rate.
| Step | What happens | On 100 Robux spent |
|---|---|---|
| 1 · Player spends | Robux leaves the player’s balance for your pass or product | 100 Robux |
| 2 · Marketplace fee | Roblox keeps 30% as its fee | −30 Robux |
| 3 · Earned Robux | You keep 70%; this is what DevEx can convert | 70 Robux |
| 4 · DevEx (standard) | Earned Robux × $0.0038 | $0.266 |
Worked examples: from Robux spent to dollars in hand
Example 1 — one game pass. You sell a 100-Robux pass that is bought 500 times. Players spend 50,000 Robux; the 30% fee leaves you 35,000 Earned Robux. That clears the 30,000 minimum, and at the standard rate 35,000 × $0.0038 = $133.00. Double the sales to 1,000 and you bank 70,000 Earned Robux, worth $266.00.
Example 2 — clearing the 30,000 minimum. Because only 70% of spending becomes Earned Robux, the threshold is not reached when players spend 30,000 Robux — they must spend about 42,857 Robux (30,000 ÷ 0.7). A 100-Robux developer product bought 429 times is 42,900 Robux spent, which becomes 30,030 Earned Robux — just enough to submit, worth $114.11. Sell it only 420 times (42,000 Robux spent) and you hold 29,400 Earned Robux, which is below the minimum and cannot be cashed out yet.
Example 3 — the same balance under three rates. Take 100,000 Earned Robux. At the current standard rate of $0.0038 it is $380; at the legacy $0.0035 rate it would be $350, a $30 difference; and for a creator who qualifies for the U.S. 18+ rate it is $540. Which rate you actually receive therefore depends on when the Robux were earned and, for the 18+ rate, on who spent them and how they were age-verified — not on anything you can set at checkout.
Three rates, and which one applies
| Rate | USD per Robux | Per 100,000 | Per 30,000 | Applies to |
|---|---|---|---|---|
| Standard (current) | $0.0038 | $380 | $114 | Earned Robux banked on or after 10 a.m. PT, 5 Sep 2025 |
| Legacy | $0.0035 | $350 | $105 | Earned Robux banked before that cut-off |
| U.S. 18+ | $0.0054 | $540 | $162 | Eligible in-experience spend by age-verified U.S. players 18+, from 8 Jun 2026 |
Cash-out order: U.S. 18+ funds are paid first, then legacy-rate Robux must be cleared in full, and only then do newer balances convert at the standard rate. Spending Robux on the platform does not reduce the legacy balance — it comes out of your total, not off the old-rate pile.
What counts as Earned Robux — and what does not
Only Robux you genuinely earned are eligible. Roblox counts sales of your avatar items on the Marketplace, models and plugins on the Creator Store, in-experience purchases (passes and developer products), subscriptions, engagement-based Creator Rewards, ad revenue from the Publisher program, and affiliate sales fees. Group payouts count where the group’s funds came from bona fide sales. What does not count: Robux you bought directly, gift-card redemptions, the monthly Robux grant bundled with a Premium subscription, Robux moved by trading or reselling items you did not create, passes sold through empty template experiences, and earnings from content that was later moderated. Roblox decides in its sole discretion what qualifies, and the figure shown in the Creator Dashboard is an estimate, not a promise of payout.
Eligibility and the 30,000-Robux minimum
To submit a DevEx request you must agree to the Developer Exchange Terms of Use and meet every one of the following published requirements:
- At least 30,000 Earned Robux in your account.
- A verified email address on the account.
- A valid DevEx portal account — the invitation is sent only after your first request is reviewed.
- You must be 13 years of age or older.
- A community member in good standing, having complied with the Roblox Terms of Use and Community Standards.
How a cash-out actually runs
A request is submitted from the Creator Hub, and the Robux are removed from your balance the moment it is sent. The DevEx team then reviews your eligibility. For a first-time participant, an approval sends an invitation from [email protected] to create a DevEx portal account, where you enter your payment method and tax form; you must finish that registration within one week of receiving the link, or the request is declined and the Robux are returned.
Published review times are estimates, not guarantees, and requests are not processed on weekends or holidays. First-time users should allow about 10 business days for review and processing; returning users about 5 business days. A submitted request cannot be cancelled, and participants may complete one request per calendar month. The payment then takes a further 2 to 5 business days to reach your account, depending on the method chosen.
Tax forms and payment methods
Payouts run through Tipalti, Roblox’s payment processor. U.S. persons submit an IRS Form W-9; everyone else submits a W-8BEN or another applicable W-8. If your cash earnings for a prior tax year exceed $600, Roblox reports them to the IRS on Form 1099-NEC, generally issued by 31 January. You can be paid by ACH, eCheck, PayPal, check or wire transfer depending on your country; PayPal fees run up to $0.10 + 2% domestically and up to $1 + 2% (capped at $21) internationally, and converting to a local currency can add a foreign-exchange fee of 1.9% to 3%. The name on the DevEx request, the payment method and the tax form must all match.
Discipline before the payout
Because the rate is set by Roblox and the minimum is meaningful, treat Robux as inventory rather than income. Price passes with the 70% rule in view, check the fee-adjusted return per item with the fee and DevEx calculator, and only plan a withdrawal once the Earned Robux balance clears the minimum comfortably. Chasing a larger payout by overpricing items usually costs more in lost sales than it gains per sale — and a rejected request returns nothing but time.
Sources and standards
Where these figures come from
Every rate, threshold and timeline on this page is taken from the official Roblox sources below, each checked live on the date shown. Where a value changes over time, the page states the date the change took effect rather than implying a permanent number.
- Roblox Support — Developer Exchange Help and Information Page — The $0.0038 standard rate, the $0.0035 legacy rate and the $0.0054 U.S. 18+ rate, each with its effective date.
- Roblox Support — DevEx Overview, How to Submit, Requirements — The 30,000 Earned Robux minimum and the age, verified-email and account-standing requirements.
- Roblox Support — Earned Robux, Earned Robux Balance and DevEx Rates — What counts as Earned Robux, what does not, and the up-to-72-hour balance lag.
- Roblox Support — What to Expect After Submitting and Review Times — Review times, the one-week portal-registration window and the payment timeline.
- Roblox Support — Tax and DevEx Portal (Tipalti) — W-9 and W-8 tax forms, the $600 / 1099-NEC threshold, payment methods and their fees.
- Roblox Support — DevEx Eligibility and General Questions — One completed request per calendar month, and the published rejection reasons.
- Roblox Creator Hub — How do I make money? — You receive 70% of Robux spent; the remaining 30% is Roblox’s Marketplace Fee.
- Roblox Creator Hub — Turn your creativity into income — The 70% in-experience share and the 13-or-older / 30,000-Earned-Robux cash-out threshold.
- Roblox Support — Roblox Plus — Premium memberships are no longer available for purchase; Plus is benefits-only with no monthly Robux, which comes only from the 500, 1,000 and 2,000 bundles.
- Roblox Newsroom — Introducing Roblox Plus — Existing Premium members who keep their membership retain their monthly Robux stipend.
Rates, thresholds and formulas last verified against the official sources above: 30 September 2026.